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CTBL
Rules
Managers must ensure
their players know the rules, to ensure everyone is on the same page, to ensure
everyone's safety and enjoyment. CTBL plays under MLB rules, with the exception
of the No-Collision rule, the separate batting and defensive lineups, and
flexible batting lineups. These rule modifications are intended to allow maximum
participation.
1. Equipment and
uniforms: Both teams are responsible for providing 3 new baseballs for
use at each game. Rawlings R-100 or R-200 baseballs are approved, as are any HS
(such as NFHS), College or Professional game-play quality baseball such as the
Wilson A1010 and Diamond D1.
Bats are required to be -5 or heavier. BESR-rated -3 bats
are recommended. Wood and composite bats are allowed. Metal spikes are
allowed. Batters and baserunners
MUST wear helmets while batting and while on the basepaths. Catchers must wear
skullcaps with their masks.
Players must be
“in uniform” – they must wear a matching color team jersey and cap, wear
baseball pants and athletic shoes. There is a 2-week grace period from
Opening Day for uniforms to arrive.
Players added after the start of the season have a grace period of one
week to allow time for a uniform to be ordered. The opposing manager may protest as
ineligible a player not in uniform after the league grace period.
2. Batting/defensive lineup: Batting lineups
are independent of the defensive lineup, and are a minimum of 10 batters,
provided at least 10 players are present for a game. Teams may bat as many
players as show up for a game, and may add batters to the bottom of the lineup
at any time. Players may be pinch-hit or pinch-run for, as well, but are removed
from the lineup, per MLB rules, and may not return to the batting lineup in that
game.
Each team is to turn in a copy of their lineup to the
umpires, and to the opposing manager prior to the game. The home team may provide their lineup
before their first turn at bat.
Players who arrive late may be added to the lineup. Recommended: print out roster and make a
lineup on same sheet.
In the batting lineup AFTER the 10th spot, an
A/B system of alternating at-bats may be used. Single batters may still be used in
conjunction with the A/B system.
For example, a team may have 1-10, 11A/B, and 12. If an A or B hitter must leave a game
due to injury and no substitutes are left on the bench, the turn is
skipped.
Pitchers may be removed
from the mound and return in the same game, but not the same inning. Pitchers
who hit 3 batters in an inning, or 4 in a game, must be immediately removed.
Defensive players other than the pitcher may be substituted freely.
Teams which do not have
the usual minimum of 9 players may start with 8, with the 9th spot an automatic
out; a late arriving player will bat 9th automatically and the out will no
longer count.
If a player must leave, or is injured in a game and
cannot continue and there are no substitutes left on the bench to bat, the
lineup collapses and his turn is skipped. If the player's injury leaves only 8
players in the lineup, then the injured player's spot is an automatic
out.
In order to avoid a forfeit, a team with 7 of its own
players may borrow up to ONE (1) player from another league team to avoid a
forfeit, and play with 8 players.
The borrowed player must play in his own team’s uniform, may not pitch or
catch, and must bat 8th in the lineup. This may be done TWO (2) times per
season by a team. The
9th spot is an automatic out.
An opposing manager may protest if two or more players are borrowed by a
team at a game, if a borrowed player pitches or catches, or bats other than in
the 8th spot in the lineup.
An opposing manager may protest a game if a team attempts to use a
borrowed player a third time in a season, and win the game by
forfeit.
3. Courtesy
Runners: Managers may specify TWO (2) batters who receive a Courtesy
Runner at the beginning of the game. In addition, pitchers and catchers may
receive a Courtesy Runner with 2 outs. The courtesy runner is defined as
the LAST BATTED OUT. If the last
batted out is designated with a courtesy runner also (or is a pitcher and
catcher with 2 outs), then the prior out is the courtesy runner.
Note: This is not
necessarily the last out made (i.e. a runner forced at a base). At the beginning
of the game, if no out has been recorded yet, the last batter in the lineup will
be used. A batter who does not use his courtesy runner MAY use the runner in
subsequent at-bats. The courtesy runner switch must be made within 30 seconds,
to avoid slowing down games. Once the pitcher makes a pitch to the next batter,
the courtesy runner is forfeited for that runner until his next at-bat. Pay
attention!
4. Game
Length: Games are 9 innings or 2:45 to start a new inning,
counting from the last out recorded in the prior inning.
The game clock is
started at game time, per the umpire's timepiece, provided the umpires are on
the field and ready. It is the managers' duty to be aware of the game clock, and
should confirm the umpire's time at the START of the game, so as to avoid
surprises at the end. Players should hustle in and out between innings to keep
the game moving.
A game may start early
if both team managers agree and the umpires are ready.
If a game starts late
because a team is waiting on sufficient players, the game clock starts at game
time, not at first pitch. If insufficient players have showed at 20 minutes
after game time, the game is called a forfeit.
5. Slide
Rule: Runners must slide, avoid the defensive player, or give themselves
up if there is a play at a base - it is not legal to intentionally collide with
fielders. Runners will be called out for intentionally colliding with a fielder
to dislodge the ball. Fielders may not block the base without the ball. This is
standard MSBL, NCAA, high school, and even MLB rules [although everyone seems to
think that if you are being paid to play, it's OK to bowl over the catcher. It's
not.]. We are amateurs, playing a game, for fun. Remember that your opponent has
to go to work tomorrow, and so do you.
6. Decoy
tags: Decoy tags are illegal - slapping a fake tag on a runner, or
forcing a runner to slide when there is no play at a base prohibited for the
safety of the baserunner. If the umpires see a baserunner hold up based on a
defensive decoy, they are to award one base to the runner.
7.
Ejections: Adult baseball is intended to be fun. Umpires may eject a player for using abusive and/or profane language.
In the case of
any player ejection, both managers will report to the League Disciplinary
Committee, which will determine whether the ejection warrants further
disciplinary action. Abusive
behavior has no place in the league.
8. Field
maintenance: The HOME team is responsible for PREGAME field care. The
home plate and pitching mound should be raked and holes filled. The infield must be dragged. The VISITING team of the last game of
each day is to perform maintenance POSTGAME: drag and water infield, rake mound
and plate areas, fill in holes and tamp, and water; remove trash and lock
field.
* PLEASE REMOVE TRASH
FROM THE DUGOUTS AFTER YOUR GAME. *
9. Rosters: Rosters are limited to 20 active
players per the league's medical insurance rules. Managers are responsible for keeping a
current roster for their team with the league. Any player participating in any
practice, scrimmage, or game must have a CTBL waiver signed. Player waivers must be received by the
League before participating in a game, prior to each season. A player must provide picture ID in
order to participate, upon the request of the opposing manager to establish
eligibility.
A player who has
indebtedness to a manager or team in CTBL may be suspended from participating
with another team in CTBL upon manager’s protest, pending a hearing by the
league’s Disciplinary Committee.
Managers are required to keep written documentation showing amounts owed
and attempts to collect; players and managers are encouraged to keep written or
email records.
10.
Rainouts: In the event of rainout before game day, teams will be notified
by a league officer and attempt to move games to another field. In the event of
overnight rainfall, managers need to ascertain the condition of the field 90
minutes before their game in order to notify the umpires in time; after 90
minutes before game time, it will be a game time decision between the managers,
and once the game has started, umpires have the discretion to delay the game
until the storm has passed. The official clock is NOT stopped when it rains,
although subsequent games or dusk at that field may limit how much delay can be
tolerated.
11.
Forfeits: In the event of a forfeit, the losing team is responsible for
paying the umpires fees for that game for both teams, and the winning team will
receive a league credit for the umpire fees, or a refund of the umpire fees at
the end of the season. A team forfeiting a game must remit the umpire money
before their next regularly-scheduled game.
Forfeits are
destructive to the league's success; the league will try to assist teams
struggling to field enough players to compete. However, any team forfeiting two
(2) games in a season will lose playoff eligibility; any team forfeiting three
(3) games in a season will forfeit the rest of the season.
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Following these rules will ensure our games are fun,
fair, safe, and enjoyable for everyone. |