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Review Schedule: Detect and Resolve Conflicts

Review Schedule puts every competition in your event on one timeline, so a clash is visible in one place rather than one bracket at a time. It is also where you fix things once the tournament is running.

Conflicts are shown in orange. Click any game to highlight its whole bracket in blue and open a panel with the actions below.

Shift Times Move the whole bracket to new times, starting from the round you pick. This is the rain delay tool.
Courts or Fields Change the playing areas for the whole bracket at once. The label matches your sport.
Grid Jump to this bracket's schedule in the Bracket Manager.
Edit one game Change a single game without touching the rest of the bracket.
Before you start

You will get far better results if the groundwork is done first. Enter your dates, times and locations, and schedule all your brackets from the Bracket Manager, before you come here to tidy up.

Scheduling is genuinely fiddly on a large event with many competitions. This page is the tool for it, but it works on what you have already built.

Reading the page

The dates of your tournament run across the top, with a time-of-day grid built from the start and end times you set for each date. Click a date to see the games on it.

Dates and locations show in blue when they have games scheduled.

Your playing areas, named for your sport, sit in the first column. Add one without leaving the page using + add location at the bottom of that column.

The To Be Determined section at the top lists games that have no playing area yet. Give them one, otherwise they cannot be checked for conflicts.

Games appear in the grid in grey, with the competition or division name first and the round number on the right.

Round numbers, and why they matter

Rounds are labelled by stage. R for the initial rounds, A for advancing rounds, F for the finals, each numbered in order.

The order is not cosmetic. Every game in one round has to finish before the next can be played, because the results decide the next round's match-ups.

Double elimination brackets number sequentially within those letters to keep them straight. On the schedule page itself, elimination rounds use E and are numbered separately.

Move whole brackets first

When two brackets overlap, move one of them, then move the other. Moving a whole bracket keeps its games in step with each other, which is the thing you lose if you start dragging games one at a time.

So: shift entire brackets until the schedule is close to right, then use the single game edit to tweak the last few.

Editing a whole bracket affects every day it runs on, if it spans more than one.

Rain delays and postponements

Use Shift Times on the affected bracket and start from the round or the time that the delay hit. Everything after it moves with it.

Because the whole bracket moves together, you are not re-entering a schedule under pressure on the day.

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