About the QTOWN GIRLS LAX

 


Mission Statement
TO:

-Provide Quakertown girls in the K-8th grades the opportunity to play lacrosse

 

IN ORDER TO:
-Instill teamwork, work ethic, exercise
-Opportunity to participate on a spring sports team  
-Provide an active, physical, spring, girls, team sport
 
RESULTING IN:
-Life skills
-Camaraderie and school spirit
-Potentially participate in high school & collegiate level sports
 

The Team
-Players: primarily Strayer Middle School, Pffaf, Richland, Neidig & Quakertown Elementary, any other local players welcome
-Coaches: Parent volunteers
-K-6th Grade Teams; Tri County Lacrosse League
 

 

 

New to Girls Lacrosse? - Summary Description

 

Girls Lacrosse is very similar to soccer, basketball and field hockey in how the team moves the ball, offense and defensive play, footwork and body position. It is a spring season sport played on a field a little larger than a football field. The game requires eye hand coordination and lot of running. The ball is about the size of a baseball and is made of hard, solid indian rubber and is passed using lacross sticks. Controlled stick checking is allowed and girls must often fight for ground balls. All girls are required to wear goggles and a mouthpiece. The goalie wears a helmet, chest pad, leg and arm pads, gloves and uses a stick with a larger net.

 

Girls' lacrosse is played by 12 players: a goalkeeper, five attackers and six defenders. Seven field players may cross the restraining line and four stay behind. The object of the game is to shoot the ball into the opponent's goal. The team scoring the most goals wins.

Girls' and women's lacrosse begins with a draw, which is taken by the center position. The ball is placed between two horizontally held crosses (sticks), placed back-to-back, at the center of the field. At the sound of the whistle, the ball is flung into the air as the crosses are pulled up and away. The sticks must come up over the players' head. A draw is used to start each half and after each goal, and it takes place at the center of the field. Only five players from each team are permitted between restraining lines at the time of the draw. Once the signal for the draw occurs, the players behind each restraining line may cross over.

 

The game is 40 minutes long, with each half being 20 minutes (age dependent). Teams are allowed two timeouts per game. The restraining line, a solid line 30 yards up field from each goal, extends across the width of the field. Total length can be from 110 to 140 yards, while total width can be from 60 to 70 yards. There must always be at least 10 yards of space between the goal line and the end line at each end of the field. There is a circle in the center of the field where the draw occurs. Two arcs are marked from the center of the goal line. The eightmeter arc with hash marks four meters away from each other bisect the arc. The 12-meter fan runs out from the goal line extended. Substitution area, used by both teams, is in front of the scorer's table and is indicated by two hash marks placed 5 yards on either side of the midfield line.

 

Seven attacking players only are allowed over the restraining line in their offensive end and only eight defenders are allowed over the line in their defensive end. The additional defender is the goalkeeper. Players may exchange places during play, but the player should have both feet over the line before the teammate enters.

When a whistle blows, all players must stop in place. Rough checks, and contact to the body with the crosse or body, are not allowed, however, incidental body contact may occur.

 

Field players may pass, catch or run with the ball in their crosse. A player may gain possession of the ball by dislodging it from an opponent's crosse with a check. A controlled check (crosse to crosse contact) is an attempt to knock the ball free. No player may reach across an opponent's body to check the handle of a crosse when she is even with or behind that opponent.

 

All legal checks must be directed away from the player with the ball and cannot come withina 7" sphere of the head. No player is allowed to touch the ball with her hands except the goalkeeper when she is within the goal circle. A change of possession may occur if a player gains a distinct advantage by playing the ball off her body.

 

Fouls are categorized as major or minor, and the penalty for fouls is a "free position." For major fouls, the offending player is placed four meters behind the player taking the free position. For a minor foul, the offending player is placed four meters off, in the direction from which she approached her opponent before committing the foul, and play is resumed.

 

When a minor foul is committed in the 12-meter fan, the player with the ball has an indirect free position, in which case the player must pass first or be checked by an opponent before the team may shoot.

A slow whistle occurs when the offense has entered the critical scoring area and is on a scoring play and the defense has committed a major foul. A flag is displayed in the air but no whistle is sounded so that the offense has an opportunity to score a goal. If the offense is capable of getting a shot off, the flag is withdrawn. A whistle is blown when a goal is scored or the scoring opportunity is over. An immediate whistle is blown when a major foul, obstruction or shooting space occurs, which jeopardizes the safety of a player.

Field Positions

THE ATTACK:

First Home:
The first home's responsibility is to score. Located in front of the goal, the first home must continually cut toward the goal for a shot, or cut away from the goal to make room for another player. She should have excellent stickwork.

 

Second Home:
The second home is considered the playmaker. She should be able to shoot well from every angle and distance from the goal.

 

Third Home:
The third home's responsibility is to transition the ball from defense to attack. She should be able to feed the ball to other players and fill in wing areas.

 

Attack Wings:
The wings are also responsible for transitioning the ball from defense to attack. Wings should have speed and endurance and be ready to receive the ball from the defense and run or pass the ball.

 

THE DEFENSE:

Point:
The point's responsibility is to mark first home. She should be able to stick check and look to intercept passes.

 

Coverpoint:
The coverpoint's responsibility is to mark second home. She should be able to receive clears, run fast and have good footwork.

 

Third Man:
The third man's responsibility is to mark third home. She should be able to intercept passes, clear the ball, run fast and have good footwork.

 

Center:
The center's responsibility is to control the draw and play both defense and attack. She should have speed and endurance.

 

Defense Wing:
The wings are responsible for marking the attack wings and bringing the ball into the attack area. Wings should have speed and endurance.

 

Goalkeeper:
The goalkeeper's responsibility is to protect the goal. She should have good stickwork, courage and confidence.


 


 

When the whistle blows all players must stop in place and not move, players can move again on the next whistle starting play.

 

 

PENALTIES FOR FOULS

The penalty for fouls is a free position with all players, including the offender, moving 4m away from the player with the ball. For specifics on major, minor, and goal circle fouls and carding, see Rule 7 in the US Lacrosse Women’s Rules. A 3-second count violation is considered a minor foul with the closest defender to the ball carrier being awarded the ball. The only modification for these youth rules is in Level C, where all free positions are indirect (i.e., the player with the ball may never shoot directly from the free position).

 

Checking

Modified Checking - checking the crosse only if the entire crosse is below shoulder level. The check must be in a downward direction and away from the body.

 

Stick Requirements

Section 2. A crosse meets specifications if:

a. It complies with the criteria in this rule and it meets the Manufacturer’s Specifications as approved by US Lacrosse listed in Rule 9.

b. The top of the ball remains above the top of the wooden or plastic wall after pressure has been applied to and released from a ball dropped into the pocket of a horizontally held crosse.

c. The ball moves freely within all parts of the head of the stick, both laterally and along its full length.

 

Ball Requirements

The ball is solid yellow or bright orange

 

Mouthpiece Requirement

All players must properly wear a professionally manufactured intraoral mouthpiece that fully covers the upper jaw teeth. The mouthpiece shall be of any readily visible color other than clear or white. It must not be altered to decrease protection, and there may be no protruding tabs for field players.

 

No Jewelry

Players may only wear securely taped Medic-alert jewelry with information visible and close-fitting cloth sweatbands. Any other adornment will be considered jewelry and may not be worn. Barrettes are legal as long as they do not endanger other players.

 

 

The Draw

A maximum of five players from each team may be between the restraining lines during the draw until the whistle blows. All other players must be below either restraining line. Players must not enter the circle or cross the restraining lines until the whistle blows. NOTE: When the game starts/re-starts with a free position or throw at the center line rather than with a draw, player positioning for the draw will apply.

 

Section 2. The opponents each stand with one foot toeing the center line. The crosses (shaft and head combined) are held in the air, above hip level with the lower side above the center line and back to back, so that the players’ crosses are between the ball and the goal they are defending. The entire length of both crosses must be contained within the vertical plane of the center line. A player's top hand may not contact any part of the sidewall or pocket. The ball is placed between the crosses by the umpire. On the word “ready” the players taking the draw must remain motionless except for head movement until the whistle. On the whistle the two opponents must immediately draw their crosses up and away from one another. The flight of the ball must attain a height higher than the heads of the players taking the draw.

 

An illegal draw results in a free position for the opponent at the center line. For the free position, a player from the offending team is placed 4m (4.4 yds.) away to either side at an angle of 45 degrees to the center line towards the goal she is defending. If both players draw illegally or it cannot be determined why the draw was illegal the umpire will call time out and a re-draw will occur. EXCEPTION: When the 10 goal rule is in effect (See Rule 4-3) no time out should be called for a redraw.

 

Stand

Section 5. The ball is “dead” when the umpire blows the whistle and no player, except the goalkeeper or her deputy within the goal circle, may move unless directed by the umpire, until the game has been restarted. The umpire directs any player who moves to return to her original position.

 

Offside

Section 6. A team must not:

a. have more than 7 players on or over the restraining line in their offensive end.

b. have more than 8 players on or over the restraining line in their defensive end.

 

Out of Bounds

Section 7. When the ball goes out of bounds, the umpire blows the whistle to stop play and the players must “stand”. Except in the case of a shot or deflected shot on goal, when a player in possession of the ball carries or propels the ball out of bounds, or when a player is the last to touch a loose ball before the ball goes out of bounds, the opponents will be awarded the ball when play resumes. Carrying/throwing the ball out of bounds is a simple change of possession, not a foul.

Section 8. When a player’s foot/feet are out of bounds she may not take an active part in the game (Minor foul). During the game players may not run out of bounds and re-enter to a more advantageous position (Minor foul).

 

Section 9. When a player has possession of the ball and steps on or over the boundary line, or any part of her body or crosse touches the ground on or overthe boundary line, the ball is out of bounds and the player will lose possession.

b. A player in possession of the ball may hold her crosse outside the boundary as long as her foot/feet are not on or over the boundary line. If an opponent who is in-bounds legally checks a player’s crosse causing the ball to fall to the

ground out of bounds, possession will be awarded to the opponent when play resumes.

c. When an opponent illegally causes a player in possession of the ball to go out of bounds, the ball carrier will maintain possession of the ball when play resumes. The opponent will be penalized for a major foul.

d. If a player deliberately pushes, flicks, or bats the ball into an opponent’s feet or body in order to cause the ball to go out of bounds, it will be penalized as a major foul.

 

Section 10. When a loose ball touches the boundary line or the ground outside the line the ball is out of bounds. The player/team that last touched the ball before it went out of bounds will lose possession of it, unless it was a shot or a deflected shot on goal.

 

Section 11. To resume play when the ball has gone out of bounds:

a. The opponent nearest the ball will place the ball in her crosse and stand 4m inside the boundary from the spot where the ball went out of bounds. If the goalkeeper while within her goal circle is the nearest to the ball when it crosses the boundary, she will remain in her circle to restart play.

b. Any other player(s) directly involved in the play or in the immediate vicinity of the spot where the ball went out of bounds may also be moved. They must maintain the same relative position to the player with the ball that they occupied when the whistle blew to stop play. Opponents must give the player with the ball at least 1m of free space (stick and feet).

c. All other players must maintain the field position they had when the whistle blew to stop play. Play is resumed with the whistle.

 

Section 12. When a shot or deflected shot on goal goes out of bounds, the player nearest to the ball when it crosses the boundary will place the ball in her crosse and stand 4m inside the boundary line from the spot where the ball went out of bounds. Opponents must give the player with the ball at least 1m of free space. If two opposing players are equidistant from the ball (stick or body) when it goes out of bounds a throw will be taken. If the goalkeeper while within her goal circle is the nearest to the ball when it crosses the boundary, she will remain in her circle to restart play.

 

The Throw

Section 20. The two players must stand with feet and crosses at least 1m (1.1 yds) apart and the defender is nearer to the goal she is defending. The umpire stands between 4m and 8m (4.4 yds and 8.8 yds) from the players and on the whistle throws the ball with a short high throw so that the players take it as they move in towards the game. The throw is taken where the incident or foul occurs that caused play to stop except that no throw is taken within 8m (8.8 yds) of the goal circle or 4m (4.4 yds) of the boundaries. No players may be within 4m (4.4

yds) of the players taking the throw. If the throw is inaccurate or is not touched by either player, the throw is taken again. A throw is taken when:

a. the ball goes into the goal off a non-player, with the throw being taken to the side of the goal by two opposing field players nearest to the goal.

b. the ball goes out-of-bounds as the result of a shot or deflected shot and two opposing players are equally near the ball.

c. it cannot be determined which team caused the ball to go out of bounds.

d. there is an incident unrelated to the ball and players are equidistant from the ball.

e. a ball lodges in the clothing of a field player or umpire.

f. two players commit off-setting fouls, (major and/or minor), or after the attacking team fouls during a slow whistle situation.

g. the game is restarted after any incident related to the ball when neither team has possession and two opposing players are equally near the ball unless the accident has been caused by a foul.

h. the game is stopped for any reason not specified in the rules

 

Substitution

Section 21. Each team may substitute an unlimited number of players at any time during play (including overtime), after every goal and at halftime. During a substitution because of injury, or if a player is sent from the field for any reason, no other players may substitute or exchange positions on the field. In these situations the umpire will make sure that any substitute assumes the same location as the player she is replacing and that no advantage is gained. Time-out is not taken for substitution during the normal course of play. Re-entry is permitted.

 

Ball Lodged in Clothing or Crosse

Section 26. When the ball lodges:

a. in the clothing of a field player, a throw is taken with the nearest opponent.

b. in the crosse of a field player, the crosse no longer meets specifications and must be removed from the game immediately. A minor foul is called, and the umpire will take time-out to remove the crosse.

c. in the goal netting or in the protective equipment or in the clothing or crosse of the goalkeeper while she is within the goal circle, she removes the ball, places it in her crosse and proceeds with the game.

d. in the clothing of an umpire, a throw is taken by the nearest two opponents.

 

The umpire shall inspect the pocket of any player's crosse upon request of an opposing coach or player on the field. For any additional requests for inspection of any crosse meeting specifications, a penalty for a minor foul is awarded.

 

Major Fouls

Section 4. For major fouls anywhere on the field, the offending player will stand 4m (4.4 yds) behind the player taking the free position. This also applies to the goalkeeper or her deputy whether she is within or outside the goal circle. A verbal caution or warning may be given. When the goalkeeper is awarded a free position within the goal circle, the player committing a major foul is placed 4m behind the goal circle.

AR 7-2 An attack player is running down the far side of the field with the ball. The umpire calls time out to warn an attacking teammate who has been mouthing off. RULING: Issue a yellow card for misconduct. Change of possession at the site of the ball.

 

Major Fouls

Section 1. The following are major fouls:

a. Rough/Dangerous Check: roughly or recklessly check/tackle another player’s crosse. (The direction of the check must be away from a seven-inch sphere around the head.) A crosse may be checked, in a direction toward the body, as long as the check/tackle is controlled, and the crosse or ball does not go into the sphere. A player may reach into the sphere to make a safe check/ tackle. No player’s crosse may hit or cause her opponent’s crosse to hit the opponent’s body.

b. Check to the Head (MANDATORY CARD): no player's crosse may hit or cause her opponent's crosse to hit the opponent's head.

c. Slash (MANDATORY CARD)

d. Holding: hold an opponent’s crosse when the opponent is in possession of the ball.

e. Crosse in the sphere: hold her crosse within the sphere around the face or throat of an opponent.

f. Illegal Contact: initiate crosse to body, or body to crosse contact.

g. Illegal Use of the Crosse: using the crosse in a dangerous and/or intimidating manner, for example:

1. directly poke or wave the crosse near an opponent’s face

2. make a sweeping check from behind that contacts the opponent's body

3. lowering the head of the crosse below the shoulder and initiating crosse to body contact

4. cross-check: use the shaft of the crosse to hit, push or displace an opponent

5. any other action with the crosse which in the umpire’s opinion amounts to dangerous or intimidating play.

h Hooking: use the webbed area of her crosse to hook the bottom end of an opponent’s crosse.

i. Reach across the body: reach across an opponent to check the crosse when she is level with or behind her.

j. Illegal cradle: hold, with or without cradling, the head of her crosse in front of her face or her teammate’s face, within the sphere or close to her body, or her teammate’s body, making a legal/safe check impossible

k. Blocking: block her opponent by moving into her path without giving her a chance to stop or change direction.

 

RULE 6 - FOULS – 41

Charging: charge, barge, shoulder, or back into an opponent.

NOTE: Body to body contact may be called charging, blocking or no call (incidental contact). Crosse to crosse contact is either a legal or illegal check

m. Pushing: push the opponent with the hand or body

n. Obstruction of the Free Space to Goal (shooting space): with any part of her body guard the goal outside the goal circle so as to obstruct the free space to goal, between the ball and the goal circle, which denies the attack the opportunity to shoot safely and encourages shooting at a player.

1. This positioning applies only if initiated by the defender and not if she is drawn into the free space to goal by an attacking player.

2. This positioning applies to a defender not marking a player within a stick’s length.

NOTE: This call should be made only if the player with the ball is looking to shoot. If she is being double or triple teamed and she has no opportunity to shoot for goal, the call should not be made.

NOTE: Defense players who are double or multiple teaming a player without the ball and are within a stick’s length are exempt from the obstruction of free space to goal. They must, however, continue to abide by the 3 second rule.

o. Three Seconds: while defending within the 8 meter arc, remain in that area

more than 3 seconds unless one is marking an opponent within a stick’s length. The 3-second rule is in effect when the team in possession of the ball crosses the ball over the restraining line into their attacking end of the field. The defense is not exempt from the 3 second rule by virtue of double teaming/multiple teaming a non-ball attack player in the arc. The 3-second count will continue against the original non-marking defense player within the

arc, until there is again only one defender on the non-ball attacker. A defensive player, who is marking an unmarked opponent who is standing directly behind the goal circle is exempt from the 3-second rule, but is responsible to simultaneously abide by Rule 6-1n. A defensive player who is marking an unmarked opponent who is standing directly behind the goal circle cannot be penalized for the 3-second rule when drawn into a double or multiple team by the attacking non-ball players.

p. Illegal Pick: set a moving or stationary pick out of the visual field of an opposing player which does not allow enough time or space to stop or change direction and contact occurs.

q. Tripping: trip an opponent, deliberately or otherwise Detaining: detain an opponent at anytime by holding or pushing against her body, clothing, or crosse with an arm, leg, body or crosse. A player may not hold her crosse in such a manner as to restrain or hold back a player.

s. Forcing Through: while in possession of the ball, try to force her crosse through an opposing crosse(s) in such a way as to cause her own crosse to contact her body.

t. False Start: before the whistle, step or make any movement simulating the beginning of play designed to gain an advantage over one's opponent.

u. Playing the ball off an opponent: push, flick, or bat the ball into an opponent’s feet or body causing the ball to go out of bounds.

v. Dangerous Propelling (MANDATORY CARD): propel the ball with her crosse in a dangerous or uncontrolled manner at any time.

NOTE: Any shot directed at or taken without regard to the positioning of a field player is dangerous propelling.

w. Dangerous Follow-Through (MANDATORY CARD): follow through with her crosse in a dangerous or uncontrolled manner at any time

x. Dangerous Shot: shoot dangerously or without control.

1. A dangerous shot is judged on the basis of the combination of distance, force and placement.

2. A shot should not be directed at the goalkeeper’s body, especially her head or neck. This would not apply if she moves into the path of the ball.

3. A shot may be uncontrolled even if it misses the goal.

y. Illegal Shot: shoot from an indirect free position.

z. Check the crosse of an opponent using other than modified checking, if not in high school or above or if not part of a Level FC league. Crosse to crosse contact is not necessarily a violation of the no checking/modified checking rules. See the Official Rules for Girls' Youth Lacrosse for Level FC requirements and for rules governing play in 8th grade and below; and Appendix E for Guidance - No Checking/Modified Checking

AR 6-1 Incidental contact occurs between A1 and B1 when both are going for the ball.

RULING: NO CALL. Realize some incidental contact may occur when two players are going for the ball.

AR 6-2 Attack player A1 has the ball in front of goal between 12 and 15m, and her teammate A2 is being guarded deep and to the side of the goal circle by a defensive player. The low attack (A2) player begins to run across the goal, and her defense (D2) player decides to stop and tries to play the attack (A1) player, moving straight on to her, more than an arm and sticks length away. RULING: ILLEGAL. Major Foul, obstructing free space to goal. The defense must approach from an angle. The defense can not run directly at A1, (body to body), with her body in the free space to goal. She would be legal if she ran at an angle with the body out of the free space to goal. The defender is permitted to hold her stick in the free space to goal

AR 6-3 Attack (A1) shoots on goal, the ball goes into the goal as A1 hits the defender (B1) on the shoulder with her follow through. RULING: ILLEGAL. No goal; free position for B1 8m from the goal. A card (yellow or red) must be given to A1. No substitute is allowed and no player from Team A is placed 4m behind B1. AR 6-4 An attack player false starts when she has a free position at an 8m hash mark. She is warned and given a second chance. RULING: Incorrect procedure. False start is a major foul with a change of possession.

 

Minor Fouls

Section 5. For minor fouls anywhere on the field, the offending player will stand 4m (4.4 yds) away in the direction from which she approached before committing the foul. This applies to the goalkeeper if she is wholly outside the goal circle. For minor fouls involving jewelry, illegal uniform, or failure to wear a mouthpiece or eye protection, a substitute must replace the offending player unless correction can be made without delay.

 

Minor Field Fouls

Section 2. The following are minor field fouls:

a. Covering: guard a ground ball with her foot or crosse.

b. Empty stick check: check/tackle or hold an opponent’s crosse when her crosse is not in contact with the ball. This applies only if the opponent could have received or gained possession of the ball.

c. Warding Off: guard the crosse with an arm. If one hand is removed from the crosse, the free hand may not be used to ward off an opponent, deliberately or otherwise, with or without contact. Elbows may not be used to protect the crosse.

d. Hand Ball: touch the ball with her hand, except the goalkeeper or deputy within the goal circle.

e. Squeeze the Head of the Crosse: use her hand or body to keep the ball in the crosse, i.e. squeezing the head of the crosse.

f. Body Ball: allow any part of her body to deliberately impede, accelerate or change the direction of the ball. However, if the goalkeeper blatantly attempts to stop a shot on goal by playing the ball off her body while outside the goal circle, it shall be called a Major Foul.

g. throw her crosse in any circumstance.

h. take part in the game if she is not holding her crosse.

i. Illegal Draw: draw illegally.

1. either player draws too soon.

2. no attempt is made to draw up and away.

3. movement of the crosse is not up and away.

4. player taking the draw moves after the umpire says “ready” and before the umpire’s whistle.

5. ball does not go higher than the heads of the players taking the draw.

6. step on/into the center circle or illegally cross the restraining line before the whistle.

j. Illegal crosse: play with a crosse that does not meet specifications.

k. score a goal with a crosse that does not meet the field crosse specifications.

l. adjust the strings/thongs of her crosse after an official inspection of her crosse has been requested during the game. The crosse must be removed.

m. request, for a second time, the inspection of any crosse meeting specifications.

n. fail to be ready to start play after a 2-minute team time out or following half time.

o. Jewelry: take part in the game if she is wearing jewelry.

p. Illegal Uniform: take part in the game if her uniform does not meet specifications

q. Illegal Substitution: substitute illegally.

r. Delay of Game: intentionally delay the game

1. failure to stand when the whistle is blown to stop play (creeping)

2. failure to move 4 meters away on a free position.

3. failure to properly wear a mouthpiece.

4. failure to properly wear eye protection.

5. any type of behavior which in the umpire’s opinion amounts to delay.

s. Play from out of bounds: take an active part in the game when her foot/feet are out of bounds.

t. Illegal re-entry: run out of bounds and re-enter to a more advantageous position.

u. Illegal Timeout: a team requesting more than two timeouts.

AR 6-5 On a slow whistle, the scoring play has ended and the attack has been awardeda free position. The umpire notices that an attack player is not wearing a mouth guard.

RULING: ILLEGAL. Minor foul, give appropriate delay of game card. A throw is awarded for offsetting fouls.

AR 6-6 As a number of players are attempting to gain possession of a ground ball, the ball takes a bad bounce, hits off the back of B1's leg and goes directly to her teammate

B2. RULING: LEGAL. B1 did nothing deliberate to the ball in this instance and no foul should be called.

 

Team Fouls/Offside

Section 7. A team must not have more than 7 players on or over the restraining line in their offensive end or have more than 8 players on or over the restraining line in their defensive end.

 

Misconduct

Section 8. The following are misconduct fouls:

a. excessively rough, dangerous, or unsportsmanlike play.

b. persistent or flagrant violation of the rules.

c. deliberately endangering the safety of an opposing player.

d. baiting or taunting which is intended or designed to embarrass, ridicule, or demean others.

e. excessive dissent or abusive language.

f. non-playing team member leaving their team bench area during the game.

g. coach leaving their coaching area.

h. re-entering the game before yellow card or green/red card penalty time has elapsed

i. any type of behavior which in the umpire’s opinion amounts to misconduct.

AR 6-8 A defender B1 is marking an attack player A1 in front of goal, the attack player with the ball

(A2) shoots at goal; at the last second A1 ducks out of the away. RULING: This can be dangerous play and a free position can be awarded to the defensive player and a card given to the shooter.

 

Team Fouls/Offside

Section 6. If the attack fouls the closest defender below the restraining line will take the free position in the center of the field 4m ahead of the line. The closest attack from below the restraining line is placed on the restraining line 4m behind the player taking the free position.

NOTE: If the attack has possession of the ball, the whistle should sound as soon as the violation occurs.

NOTE: If the attack is offside but the defense gains possession of the ball before the foul can be called, the umpire may hold whistle and not penalize the offside if the defense is able to maintain the advantage and clear over the restraining line to go on attack.

Section 7. If the defense fouls and the ball is outside the critical scoring area or below the goal line extended when the violation is called, the attack will be awarded a free position at that spot (no closer than 8m to the goal circle). Closest defender will go 4m behind; defender closest to the restraining line will move back onside.

Section 8. If the defense fouls and the ball is inside the critical scoring area and above the goal line extended when the violation is called, the attack will be awarded a free position at the center of the 12m fan. Closest defender will go 4m behind; defender closest to the restraining line will move back onside; penalty lane will be cleared; the goalkeeper may return to the goal circle.

NOTE: The entire goal circle is considered to be above the goal line extended.

Section 9. If the defense fouls and the play ends with another major foul by the defense:

a. inside the 8m arc - penalize this foul, not the offside foul.

b. outside the 8m arc, but inside the 12m fan - penalize this foul, not the offside foul.

c. outside the 12m fan/inside the critical scoring area - penalize the offside foul (move the free position up to the top center of the 12m fan, clear lane).

NOTE: Violation of the restraining line by the defense may be a held whistle

- umpire must evaluate if the attack is on a scoring play/maintaining advantage.. Umpire may indicate to the defense to move back onside during the held whistle.

AR 7-3 The ball is below the restraining line with the attack in possession. Defense causes a turnover but the whistle then sounds for an offside foul by the defense. Where is the free position taken? RULING: If the ball is outside the critical scoring area or below goal line extended the free position is awarded at that spot. If the ball is inside the critical scoring area and above goal line extended, or inside the goal circle, the free position is awarded at the top center of the 12m fan. Attack with the ball to the spot of the free position; nearest defender placed 4m behind; closest defender to the restraining line will move back onside.

AR 7-4 The goalkeeper has moved outside her goal circle to play the ball when offside is called on the defense. The free position is being awarded at the top of the12m fan. Is the goalkeeper allowed to return to the goal circle? RULING: Yes, she may move back into her goal circle.

 

Goal Circle Fouls

Section 10. The penalty for goal circle fouls by the defense other than for an illegal deputy shall be an indirect free position taken 12m (13.1 yds) out to either side level with the goal line. The offending player, except the goalkeeper, shall be placed

 

Timeouts

Time out may be requested by a coach or any player on the field after a goal is scored or during a dead ball situation by the team in possession. If a dead ball possession time out is called, players must leave their crosses in place on the field and return to that same place for the restart of play. No substitutions will be allowed during this stoppage of play. The time out shall be 2 minutes in duration commencing at the time the umpire calls the time out. It is the responsibility of the coaches to gather their teams and to disperse them back onto the playing field. After 1 minute, 45 seconds, a warning horn will sound. At 2 minutes the horn will sound again. A minor foul will be called if a team is not ready to start after 2 minutes. Successive timeouts will not be allowed.

 

Goals Disallowed

Section 9. A goal is not scored when:

f. the field umpire has ruled that the shot or follow through is dangerous.

h. the ball enters the goal when the attacking team has more than seven players

over the restraining line. .the ball enters the goal when a shot is taken from an indirect free position.

A goalkeeper, with a goalkeeper’s crosse, throws the ball from her goal circle, the length of the field and it goes in her opponent’s goal. RULING: ILLEGAL, no goal. She may not score, for her team, with the large goalkeeper’s crosse. A minor foul is called and a free position is awarded to the opposing goalkeeper in her goal circle. The goalkeeper who shot the ball is allowed to remain in her goal circle.

 

 

Other

No holding the ball for more than 3 seconds when closely guarded/marked (see definitions) and the defense has both hands on her stick and is in position to legally check were checking allowed. (All levels). (Minor Foul)

If the player with the ball takes the stick to the other side of her body and thus away from the defender making a legal check impossible, the 3-second count would be over. If the defender adjusts her position to where a legal check could be made, or the stick is brought back to a checkable position, the count starts again. If another teammate joins the defender and that second defender is in good position to check, the count starts again. The umpire will give an audible and visible 3-second count. The count should follow this sequence: one-one thousand, two-one thousand, immediately followed by a whistle when the third hand chop reaches its full extension thus marking count number three without saying three-one thousand.

 

4 goal lead take from free position in draw circle, girl s who starts with the ball cannot shoot until passes ball

 

Defenders can’t go in the crease or reach their sticks in the crease

 

 

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